A strange ritual, pt 2: Dynamic lighting & sound

This post is part 2 of 5 in the series A strange ritual: summoning immersion at the table.


The smart home, in service of story

I have Philips Hue smart home lighting throughout my house, as well as a smart TV, smart plugs, and several HomePods, all of which are can be controlled from my devices or by voice via Apple HomeKit.

Before guests arrived, I prepared a set of HomeKit Scenes and iOS Shortcuts, each keyed to a specific location or moment the players might encounter during our game. Each scene could be launched with a tap, controlling some combination of lighting, music, and sound.

I added these scenes to a widget on my iPhone Home Screen for easy access during the game.

As one example, tapping the “Murderboard” button:

  • Plunges the room into moody indigo lighting

  • Casts a fiery red glow from a bulb hidden beneath the table

  • Begins playing a suitably-creepy track from the excellent Cultist Simulator soundtrack on the main HomePods

  • Plays the rhythmic sound of train tracks subtly from all other speakers, filling the space with a sense of motion and time passing

  • Turns the desk lamp at the table on with an audible “click,” suddenly drawing attention to the red thread and other materials there

Lighting

Using lighting to alter the context across the evening was a great success. I primarily used lighting in two ways:

  1. Guiding players to a different section of the room as we transitioned among activities

  2. Setting the mood for narrative moments

It was especially fun seeing my players’ delighted reactions the first time the lights changed color because the effect was (intentionally) drastic and unexpected.

Sounds effects and music

For this game, I moved all of my HomePods to the living room, strategically placing them throughout the space for maximum impact:

  • Two stereo-paired HomePods under the TV, providing rich space-filling sound for music or primary sound effects

  • Two stereo-paired HomePod minis placed behind the couch — these can either mirror the primary HomePods or set ambient sounds against them

  • One HomePod mini in the laundry room down the hall (for directional sounds like a train whistle)

  • One HomePod mini hidden underneath the table (for directional sounds coming unexpectedly from beneath the players)

A table set with hors d’œuvres, character nametags, and props

The Game Runner, The Exile, The Dancer, The Bright Young Thing, The Aspirant. Not pictured: The Forge of Days.

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A strange ritual, pt 3: Designing a collaborative “murderboard” mini-game

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A strange ritual, pt 1: Summoning immersion at the table