Thoughtfully integrating a feature
Avoiding the “tacked-on feature” blues
The result: An expanded “ship’s cockpit” with a fun, light interaction that appears only when needed and extends our players’ world.
NEED
Our Product team requested a feature to encourage retention by daily offering the player free Energy for continued play. Design guidelines also necessitated a diegetic, in-world approach with a simple, feel-good interaction.
SOLUTION
Collaborating with game designers and UI artists, we settled on a wheel spin skinned as an in-world retro vending machine. I was responsible for integrating this experience with established rhythms of play. Features like this are too often added as an afterthought, creating unhelpful friction in the path to fun. I sought a solution that would:
feel like an organic extension of the existing UI and player experience
limit clutter on the game’s lobby screen, calling attention only when necessary
support larger creative goals of furthering the player’s sense of place in our galaxy.
The result: An expanded “ship’s cockpit” fun, light interaction that extends our world. (The constantly-breaking vending machine later became a running gag in tutorials and character dialogues!)